ARPHA Proceedings 3: 2367-2374, doi: 10.3897/ap.2.e2367
Web Quest Technology in Teaching Foreign Languages in a Technical University
expand article infoNina S. Shvaikina
Open Access
This study focuses on the use of web quest technology in teaching foreign languages at a technical university, as an instructive method. The study explores the extent to which WebQuests can be used as an instructive tool to enhance learners’ attitude towards science concepts learning and boost student creativity, decision making, initiative taking and engagement in the lesson. The purpose of this article is to describe the work of creating a web quest in classes of foreign language teaching with students of the Faculty of Industrial and Civil Engineering (ICE), to identify the effectiveness of this technology in the formation of foreign-language competence of future engineers. The pilot work was conducted during the two semesters in foreign language classes. 45 people - students of the Faculty of ICE participated in the experiment. The research methods used in this work are the questionnaire for students and the final testing of students in the form of the creation of a language portfolio at the end of the course.Web quest is considered as one variant of a computer game. It is one of the newest teaching tools, and is focused on improving the effectiveness of the foreign language learning process. The essence of the technology is that the students should collect the necessary materials on the selected problem in the Internet sources. References to some sources are provided by the teacher, students must find some of the links themselves. Upon completion of the work on the topic, the learners should present the results in the form of their own web pages, electronically, in print or orally.
web quest, gamification, engineering students, foreign language teaching, game learning technologies, game content, role-playing approach